logging over mqtt, TODO: Write log handler
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@@ -2,20 +2,34 @@
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# shellcheck shell=ash
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# --- Configuration ---
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LOG_FILE="/recalbox/share/system/logs/es_event_monitor.log"
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DEBUG_MODE=1
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REMOTE_BASE="saves:gamepi-tv"
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. /recalbox/share/system/config/savesync/savesync.conf
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# --- MQTT Publish Function ---
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mqtt_publish() {
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local msg="$1"
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}
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# --- Logger Function ---
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log() {
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local level="$1"
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local msg="$2"
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mkdir -p "$(dirname "$LOG_FILE")"
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local timestamp=$(date '+%Y-%m-%d %H:%M:%S')
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local log_line="[$timestamp] [$level] $msg"
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printf "%s\n" "$log_line" >> "$LOG_FILE" 2>/dev/null
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[ "$DEBUG_MODE" -eq 1 ] && printf "%s\n" "$log_line"
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local timestamp
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local level="$1"
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local msg="$2"
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mkdir -p "$(dirname "$LOG_FILE")"
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timestamp=$(date '+%Y-%m-%d %H:%M:%S')
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local log_line="[$timestamp] [$level] $msg"
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mosquitto_pub -h 127.0.0.1 -p 1883 -t /Recalbox/EmulationStation/Event "SaveLog=${log_line}"
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# printf "%s\n" "$log_line" >> "$LOG_FILE" 2>/dev/null
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[ "$DEBUG_MODE" -eq 1 ] && printf "%s\n" "$log_line"
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}
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send_continue() {
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mosquitto_pub -h 127.0.0.1 -p 1883 -t /Recalbox/EmulationStation/Event "SaveContinue=1"
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}
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log "INFO" "--- ES Event Daemon Started ---"
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@@ -31,7 +45,8 @@ do
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"GamePath")
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this_game_path="$value"
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# Logic: Change .gba/.zip to .srm
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this_save_path="${value%.*}.srm"
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this_save_path="$(echo "${value%.*}.srm" | sed 's|roms|saves|')"
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this_backup_path="$(dirname "$this_save_path" | sed 's|roms|archives|')"
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;;
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"Action") this_action="$value" ;;
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"State")
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@@ -52,7 +67,8 @@ do
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if [ "$local_size" -lt "$remote_size" ]; then
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log "WARN" "Cloud save is LARGER ($remote_size vs $local_size). Restoring..."
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rclone copyto "$remote_full" "$this_save_path"
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mkdir -p "$(dirname "${this_backup_path}")"
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rclone copyto "$remote_full" "$this_save_path" --backup-dir "$this_backup_path"
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else
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log "INFO" "Local save is safe. Running update check..."
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rclone update "$remote_full" "$this_save_path"
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@@ -67,7 +83,7 @@ do
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rclone update "$this_save_path" "$REMOTE_BASE/$this_system_id/"
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log "INFO" "Sync Complete."
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fi
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# Reset variables for the next event block
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this_system_id=""; this_game_path=""; this_save_path=""; this_action=""
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;;
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