Recreating the script
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26
pub_event[rungame,endgame](sync).ash
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26
pub_event[rungame,endgame](sync).ash
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#!/bin/ash
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# shellcheck shell=ash
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#
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#
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eventfile="/tmp/es_state.inf"
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# 1. Check if the file exists and is not empty
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if [ ! -s "$eventfile" ]; then
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echo "Error: $eventfile is missing or empty."
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exit 1
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fi
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# 2. Read the payload safely
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PAYLOAD=$(cat "$eventfile")
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# 3. Publish (using double quotes to handle spaces/newlines in the file)
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mosquitto_pub -h 127.0.0.1 -p 1883 -t /Recalbox/EmulationStation/Event -m "$PAYLOAD"
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# 4. Optional: check if the publish succeeded
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if [ $? -eq 0 ]; then
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echo "Successfully published event."
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else
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echo "Failed to connect to mosquitto broker."
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fi
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sleep 4
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4
savesync.conf
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4
savesync.conf
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export LOG_FILE="/recalbox/share/system/logs/es_event_monitor.log"
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export DEBUG_MODE=1 # Set to 0 to only log to file, 1 to also print to screen
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export RNAME="saves"
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export RPATH="gamepi-tv"
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75
savesync[start](permanent).ash
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75
savesync[start](permanent).ash
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#!/bin/ash
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# shellcheck shell=ash
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# --- Configuration ---
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LOG_FILE="/recalbox/share/system/logs/es_event_monitor.log"
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DEBUG_MODE=1
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REMOTE_BASE="saves:gamepi-tv"
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# --- Logger Function ---
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log() {
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local level="$1"
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local msg="$2"
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mkdir -p "$(dirname "$LOG_FILE")"
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local timestamp=$(date '+%Y-%m-%d %H:%M:%S')
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local log_line="[$timestamp] [$level] $msg"
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printf "%s\n" "$log_line" >> "$LOG_FILE" 2>/dev/null
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[ "$DEBUG_MODE" -eq 1 ] && printf "%s\n" "$log_line"
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}
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log "INFO" "--- ES Event Daemon Started ---"
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# --- Main Listener Loop ---
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mosquitto_sub -h 127.0.0.1 -p 1883 -t /Recalbox/EmulationStation/Event | while IFS="=" read -r key value
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do
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# 1. Clean Carriage Returns from Windows-style line endings
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value=$(echo "$value" | tr -d '\r')
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case "$key" in
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"SystemId") this_system_id="$value" ;;
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"GamePath")
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this_game_path="$value"
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# Logic: Change .gba/.zip to .srm
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this_save_path="${value%.*}.srm"
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;;
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"Action") this_action="$value" ;;
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"State")
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this_state="$value"
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# --- TRIGGER: Only act when a game actually starts or ends ---
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if [ "$this_state" = "playing" ] && [ "$this_action" = "rungame" ]; then
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log "INFO" "Game Started: $(basename "$this_game_path")"
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# Setup paths for rclone
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filename=$(basename "$this_save_path")
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remote_full="$REMOTE_BASE/$this_system_id/$filename"
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# 2. Safety Valve: Compare Sizes
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local_size=$(stat -c %s "$this_save_path" 2>/dev/null || echo 0)
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remote_size=$(rclone lsjson "$remote_full" 2>/dev/null | grep -o '"Size":[0-9]*' | cut -d: -f2)
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: "${remote_size:=0}" # Default to 0 if empty
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if [ "$local_size" -lt "$remote_size" ]; then
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log "WARN" "Cloud save is LARGER ($remote_size vs $local_size). Restoring..."
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rclone copyto "$remote_full" "$this_save_path"
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else
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log "INFO" "Local save is safe. Running update check..."
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rclone update "$remote_full" "$this_save_path"
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fi
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elif [ "$this_state" = "endgame" ]; then
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log "INFO" "Game Ended. Backing up save..."
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filename=$(basename "$this_save_path")
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remote_full="$REMOTE_BASE/$this_system_id/$filename"
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# Push the local save to the cloud if it's newer
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rclone update "$this_save_path" "$REMOTE_BASE/$this_system_id/"
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log "INFO" "Sync Complete."
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fi
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# Reset variables for the next event block
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this_system_id=""; this_game_path=""; this_save_path=""; this_action=""
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;;
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esac
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done
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