#!/bin/ash #shellcheck shell=dash # event_data=$(cat /tmp/es_state.inf | tr -d '\r') export LOG_FILE="/recalbox/share/system/logs/savesync.log" REMOTE_BASE="RCLONE_PREFIX" #DEBUG=1 log() { # $1 = level # $2 = message printf "[%s] [%s] %s\n" "$(date '+%Y-%m-%d %H:%M:%S')" "$1" "$2" >>"$LOG_FILE" } #log "DEBUG" "Starting based on event: $(echo "$event_data" | tr '\n' ',')" ## Iterate over the data echo "$event_data" | while IFS='=' read -r k v; do key=$(echo "$k" | tr -d '\n') val=$(echo "$v" | tr -d '\n') # set variables and run functions based on the pairs case "$key" in "SystemId") sid="$val" #log "DEBUG" "Setting sid=$sid" ;; "GamePath") gp="$val" sp=$(echo "$val" | sed 's|roms|saves|; s|\.[^.]*$|.srm|') bf=$(echo "$sp" | sed 's|saves|archives|') bp="$(dirname "$bf")/" #log "DEBUG" "Setting values {gp=$gp, sp=$sp, bp=$bp}" ;; "Action") act="$val" #log "DEBUG" "Setting act=$act" ;; "State") st="$val" #log "DEBUG" "Setting st=$st" #log "DEBUG" "Starting logic tree" if [ "$st" = "playing" ] && [ "$act" = "rungame" ]; then log "INFO" "Sync START: $(basename "$gp")" remote_f="$REMOTE_BASE/$sid/$(basename "$sp")" #log "DEBUG" "rclone update $remote_f $sp" if [ -f "${sp}.lock" ]; then log "WARN" "${sp}.lock exists, please check which version you have synced" else mkdir -p "$bp" log "DEBUG" "running command: rclone copyto $remote_f $sp --backup-dir $bp" rclone copyto "$remote_f" "$sp" --backup-dir "$bp" && log "INFO" "Save synced successfully" fi log "INFO" "Start sync for $(basename "$sp") done" elif [ "$act" = "endgame" ]; then log "INFO" "Sync END: $(basename "$sp")" #log "DEBUG" "rclone update $sp $REMOTE_BASE/$sid/" find "$sp" -size -256 -delete log "DEBUG" "running command: rclone update $sp $REMOTE_BASE/$sid/" if [ ! "$(rclone update "$sp" "$REMOTE_BASE/$sid/")" ]; then log "INFO" "Final Sync Done." else touch "${sp}.lock" log "WARN" "Lockfile created, save could not be synced" fi fi ;; esac done