Updated so I win the race
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@@ -1,97 +1,52 @@
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#!/bin/ash
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# shellcheck shell=ash
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# shellcheck shell=dash
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# -- Load Configs ---
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# 1. Load Configs - Use absolute paths
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. /recalbox/share/system/configs/savesync/savesync.conf
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# --- Logger Function ---
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# 2. Setup Variables
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EVENT_FILE="/tmp/es_state.inf"
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RESPONSE_TOPIC="recalbox/savesync/response"
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TIMEOUT_SEC=10
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log() {
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local level="$1"
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local msg="$2"
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local timestamp
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timestamp=$(date '+%Y-%m-%d %H:%M:%S')
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local log_line="[$timestamp] [$level] $msg"
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# Handle local emergency error log immediately
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if [ "$level" = "ERROR" ]; then
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mkdir -p "$(dirname "$ERROR_LOG")"
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printf "%s\n" "$log_line" >>"$ERROR_LOG"
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fi
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# Dispatch to the Central Logging Daemon via MQTT
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# We use -q 0 (fire and forget) so the game script doesn't wait
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mosquitto_pub -h 127.0.0.1 -p 1833 -q 0 -t "$LOG_TOPIC" -m "SaveLog=$log_line" 2>/dev/null
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# Local debugging
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[ "${DEBUG_MODE:-0}" -eq 1 ] && printf "%s\n" "$log_line"
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# Ensure port is 1883
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mosquitto_pub -h 127.0.0.1 -p 1883 -q 0 -t "$LOG_TOPIC" -m "SaveLog=[$(date '+%H:%M:%S')] [$1] $2" 2>/dev/null
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}
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# --- Exit function ---
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call_exit() {
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value="$1"
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if [ "$value" -eq 0 ]; then
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log "WARN" "pub_event exited normally"
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else
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log "INFO" "pub_event exited with warnings"
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fi
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exit "$value"
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}
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# 3. Check Payload
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[ ! -s "$EVENT_FILE" ] && exit 0
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PAYLOAD=$(cat "$EVENT_FILE")
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eventfile="/tmp/es_state.inf"
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# 1. Check if the file exists and is not empty
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if [ ! -s "$eventfile" ]; then
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log "ERROR" "$eventfile is missing or empty."
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# 4. Check Connection quickly (1 second max)
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if ! nc -z -w 1 "$RCLONE_ENDPOINT" "$RCLONE_PORT"; then
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log "ERROR" "Remote repo offline. Skipping sync to avoid hang."
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exit 1
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fi
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# 2. Read the payload safely
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PAYLOAD=$(cat "$eventfile")
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# Step 3: Connection Check
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for i in $(seq 5); do
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log "INFO" "Waiting on rclone endpoint... $i"
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if nc -z "$RCLONE_ENDPOINT" "$RCLONE_PORT"; then
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connect_success=1
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break
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fi
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sleep 0.5
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done
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# Step 4: Publish
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# Added -m flag and removed the [ "$( ... )" ] wrapper
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# 5. Publish Request
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if mosquitto_pub -h 127.0.0.1 -p 1883 -t "$TOPIC" -m "$PAYLOAD"; then
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log "INFO" "Successfully published event."
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log "INFO" "Event published. Waiting for Daemon..."
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else
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log "ERROR" "Failed to connect to mosquitto broker."
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log "ERROR" "MQTT Broker unreachable."
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exit 1
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fi
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# 5. Wait for response from daemon
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log "INFO" "Waiting for sync confirmation on $RESPONSE_TOPIC..."
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# Start a subshell that kills the subscriber after 10 seconds if no message arrives
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# 6. The Wait (With Timeout)
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# We listen for the daemon to say "SaveContinue=0"
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(
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sleep 10
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sleep "$TIMEOUT_SEC"
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mosquitto_pub -h 127.0.0.1 -t "$RESPONSE_TOPIC" -m "SaveSync=timeout"
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) &
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TIMEOUT_PID=$!
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TIMER_PID=$!
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# -C 1 ensures we exit after receiving either the real response or the timeout message
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mosquitto_sub -h 127.0.0.1 -p 1883 -t "$RESPONSE_TOPIC" -C 1 | while IFS="=" read -r key value; do
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# Kill the background sleep timer since we got a message
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kill "$TIMEOUT_PID" 2>/dev/null
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# Wait for exactly 1 message
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RESPONSE=$(mosquitto_sub -h 127.0.0.1 -p 1883 -t "$RESPONSE_TOPIC" -C 1)
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kill "$TIMER_PID" 2>/dev/null
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case "$key" in
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"SaveSync")
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if [ "$value" = "timeout" ]; then
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log "ERROR" "Sync timed out! Daemon might be down."
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call_exit 1
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else
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log "INFO" "Sync confirmed with status: $value"
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call_exit "$value"
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fi
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;;
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case "$RESPONSE" in
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*"timeout"*) log "ERROR" "Daemon timed out. Starting game with local save." ;;
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*) log "INFO" "Daemon finished. Proceeding." ;;
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esac
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done
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exit 0
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